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81
server/framework/database/game_player_data/table.go
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81
server/framework/database/game_player_data/table.go
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/**
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#*****************************************************************************
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# @file table.go
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# @author MakerYang(https://www.makeryang.com)
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# @statement 免费课程配套开源项目,任何形式收费均为盗版
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#*****************************************************************************
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*/
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package GamePlayerData
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import (
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"Game/framework/database"
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"Game/framework/utils"
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)
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var TableName = "game_player_data"
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type Data struct {
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PlayerId int `gorm:"primary_key;AUTO_INCREMENT;unique_index;not null;column:player_id"`
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PlayerAccountId int `gorm:"column:player_account_id"`
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PlayerServerId int `gorm:"column:player_server_id"`
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PlayerNickname string `gorm:"column:player_nickname"`
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PlayerCareer string `gorm:"column:player_career"`
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PlayerGender string `gorm:"column:player_gender"`
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PlayerAngle int `gorm:"column:player_angle"`
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PlayerMap string `gorm:"column:player_map"`
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PlayerMapX int `gorm:"column:player_map_x"`
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PlayerMapY int `gorm:"column:player_map_y"`
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PlayerAssetLife int `gorm:"column:player_asset_life"`
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PlayerAssetMagic int `gorm:"column:player_asset_magic"`
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PlayerAssetExperience int `gorm:"column:player_asset_experience"`
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PlayerBodyClothe string `gorm:"column:player_body_clothe"`
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PlayerBodyWeapon string `gorm:"column:player_body_weapon"`
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PlayerBodyWing string `gorm:"column:player_body_wing"`
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PlayerGroupId int `gorm:"column:player_group_id"`
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PlayerStatus int `gorm:"column:player_status"`
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Database.DefaultField
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}
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type Return struct {
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Token string `json:"token"`
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PlayerNickname string `json:"player_nickname"`
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PlayerCareer string `json:"player_career"`
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PlayerGender string `json:"player_gender"`
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PlayerAngle int `json:"player_angle"`
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PlayerMap string `json:"player_map"`
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PlayerMapX int `json:"player_map_x"`
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PlayerMapY int `json:"player_map_y"`
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PlayerAssetLife int `json:"player_asset_life"`
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PlayerAssetMagic int `json:"player_asset_magic"`
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PlayerAssetExperience int `json:"player_asset_experience"`
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PlayerBodyClothe string `json:"player_body_clothe"`
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PlayerBodyWeapon string `json:"player_body_weapon"`
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PlayerBodyWing string `json:"player_body_wing"`
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PlayerGroupId int `json:"player_group_id"`
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}
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func ReturnData(dataStruct *Data) Return {
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data := Return{}
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if dataStruct.PlayerId > 0 {
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data.Token = Utils.EncodeId(32, dataStruct.PlayerId, dataStruct.PlayerAccountId, dataStruct.PlayerServerId)
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data.PlayerNickname = dataStruct.PlayerNickname
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data.PlayerCareer = dataStruct.PlayerCareer
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data.PlayerGender = dataStruct.PlayerGender
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data.PlayerAngle = dataStruct.PlayerAngle
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data.PlayerMap = dataStruct.PlayerMap
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data.PlayerMapX = dataStruct.PlayerMapX
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data.PlayerMapY = dataStruct.PlayerMapY
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data.PlayerAssetLife = dataStruct.PlayerAssetLife
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data.PlayerAssetMagic = dataStruct.PlayerAssetMagic
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data.PlayerAssetExperience = dataStruct.PlayerAssetExperience
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data.PlayerBodyClothe = dataStruct.PlayerBodyClothe
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data.PlayerBodyWeapon = dataStruct.PlayerBodyWeapon
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data.PlayerBodyWing = dataStruct.PlayerBodyWing
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data.PlayerGroupId = dataStruct.PlayerGroupId
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}
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return data
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}
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