refactor(Activity): 移除 ActivityType10032 哥们平台活动相关代码
- 删除了 ActivityType10032.lua 文件 - 从 Activitys.txt 中移除了 ActivityType10032 的引用 - 从 GameConfigs.txt 中移除了 PlatformGame2.config 的引用
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--P-平台福利哥们.xlsx Sheet1
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PlatformGame2Config={
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SPID = "28",
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port = "80",
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api = "/getUserInfo.php",
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PhoneReward = {{type=0,id=351,count=1},{type=0,id=421,count=5},{type=0,id=302,count=1},{type=2,id=2,count=30000},},
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}
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@@ -1,237 +0,0 @@
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module("ActivityType10032", package.seeall)
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--[[
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个人数据:userData
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{
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ReqMainGiftType 哥们 请求奖励类型 0:默认类型(服务器自用);1:绑定手机奖励
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BindPhone = 0 or 1 哥们 绑定手机 0:未绑定手机;1:已绑定手机
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BindPhoneGiftFlag = 0 or 1 哥们 绑定手机 礼包领取标志
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}
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]]--
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--活动类型
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ActivityType = 10032
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--对应的活动配置
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ActivityConfig = PlatformGame2Config
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local PfId = System.getPfId()
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local HttpStatus = {
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Error = "0", -- 请求错误
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Success = "1", -- 用户已绑定手机
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Failure = "2", -- 用户未绑定手机
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}
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-- 服务接口
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Host = "ldsht.bigrnet.com"
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Api = "/game2/user/index"
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Port = "80"
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function GetGame2UserData(pActor)
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local var = Actor.getStaticVar(pActor)
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if nil == var.Game2UserData then
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var.Game2UserData = {}
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end
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return var.Game2UserData
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end
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--------------------------------------------------------------------
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-- 发送数据到客户端
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--------------------------------------------------------------------
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-- 发送 Game2 玩家数据
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function SendGame2UserData(pActor)
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print("[Tip] ActivityType10032 SendGame2UserData actorName : "..Actor.getName(pActor))
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local npack = DataPack.allocPacket(pActor, enPlatforMwelfareID, cSendTaGame2Gift)
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if npack then
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local userData = GetGame2UserData(pActor)
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DataPack.writeByte(npack, userData.BindPhone)
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DataPack.writeByte(npack, userData.BindPhoneGiftFlag)
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DataPack.flush(npack)
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end
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end
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-- 发送 Game2 绑定手机 奖励
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function SendBindPhoneGift(pActor)
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print("[Tip] ActivityType10032 SendBindPhoneGift actorName : "..Actor.getName(pActor))
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local userData = GetGame2UserData(pActor)
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userData.ReqMainGiftType = 0
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if 1 ~= userData.BindPhone then
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print("[Tip] ActivityType10032 SendBindPhoneGift actorName : "..Actor.getName(pActor).." 1 ~= userData.BindPhone userData.BindPhone : "..userData.BindPhone)
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return
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end
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if 1 == userData.BindPhoneGiftFlag then
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print("[Tip] ActivityType10032 SendBindPhoneGift actorName : "..Actor.getName(pActor).." already get BindPhoneGift")
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return
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end
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if not ActivityConfig or not ActivityConfig.PhoneReward then
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print("[Tip] ActivityType10032 SendBindPhoneGift not ActivityConfig or not ActivityConfig.PhoneReward")
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return
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end
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--检测格子 16 : 活动通用
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if true ~= CommonFunc.Awards.CheckBagIsEnough(pActor,16,tmDefNoBagNum,tstUI) then
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print("[Tip] ActivityType10032 SendBindPhoneGift not CheckBagIsEnough")
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return
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end
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-- 设置标志
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userData.BindPhoneGiftFlag = 1
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CommonFunc.Awards.Give(pActor, ActivityConfig.PhoneReward, GameLog.Log_Activity10032)
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SendGame2UserData(pActor)
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end
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--------------------------------------------------------------------
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-- 请求平台玩家数据信息
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--------------------------------------------------------------------
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-- 设置 Game2 玩家手机绑定状态
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function SetGame2UserInfo(paramPack,content,result)
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local nActorId = paramPack[1]
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local pActor = Actor.getActorById(nActorId)
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if not pActor then
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print("[Tip] ActivityType10032 SetGame2UserInfo [" .. nActorId .. "] 已离线")
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return
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end
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print("[Tip] ActivityType10032 SetGame2UserInfo [" .. Actor.getName(pActor) .. "] content:"..content)
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print("[Tip] ActivityType10032 SetGame2UserInfo [" .. Actor.getName(pActor) .. "] result:"..result)
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if 0 == result then
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local status = string.match(content,"\"status\":(%d+)")
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local userData = GetGame2UserData(pActor)
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if (HttpStatus.Success == status) then
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userData.BindPhone = tonumber(status)
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end
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print("status : "..status.." userData.BindPhone : "..userData.BindPhone)
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if 0 == userData.ReqMainGiftType then
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SendGame2UserData(pActor)
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elseif 1 == userData.ReqMainGiftType then --请求手机绑定奖励
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SendBindPhoneGift(pActor)
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end
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end
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end
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-- 请求 贪玩手机绑定信息
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function ReqGame2UserInfo(pActor)
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local nActorId = Actor.getActorId(pActor)
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local uid = Actor.getAccount(pActor)
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local req = Api..'?uid='..uid
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print("[Tip] ActivityType10032 ReqGame2UserInfo [" .. Actor.getName(pActor) .. "] : ".. Host)
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print("[Tip] ActivityType10032 ReqGame2UserInfo [" .. Actor.getName(pActor) .. "] : ".. Port)
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print("[Tip] ActivityType10032 ReqGame2UserInfo [" .. Actor.getName(pActor) .. "] : ".. req)
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AsyncWorkDispatcher.Add(
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{'GetHttpContent',Host,Port,req},
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SetGame2UserInfo,
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{nActorId}
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)
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end
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--------------------------------------------------------------------
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-- 客户端请求协议回调
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--------------------------------------------------------------------
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-- 贪玩 玩家登录
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function OnReqGame2Login(pActor)
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print("[Tip] ActivityType10032 OnReqGame2Login actorName : "..Actor.getName(pActor))
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-- 平台验证
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if not PfId then
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print("[Tip] ActivityType10032 OnReqGame2Login not PfId")
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return
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end
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if not ActivityConfig then
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print("[Tip] ActivityType10032 OnReqGame2Login not ActivityConfig")
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return
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end
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if not ActivityConfig.SPID then
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print("[Tip] ActivityType10032 OnReqGame2Login not ActivityConfig.SPID")
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return
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end
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if tostring(PfId) ~= tostring(ActivityConfig.SPID) then
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print("[Tip] ActivityType10032 OnReqGame2Login [非本平台活动]")
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return --非本平台活动
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end
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-- 初始化 玩家数据
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local userData = GetGame2UserData(pActor)
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if nil == userData.ReqMainGiftType then
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userData.ReqMainGiftType = 0
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end
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if nil == userData.BindPhone then
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userData.BindPhone = 0
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end
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if nil == userData.BindPhoneGiftFlag then
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userData.BindPhoneGiftFlag = 0
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end
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-- 请求 贪玩平台 用户信息
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ReqGame2UserInfo(pActor)
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end
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-- 贪玩 玩家登录
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function OnReqGame2Gift(pActor, packet)
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print("[Tip] ActivityType10032 OnReqGame2Gift actorName : "..Actor.getName(pActor))
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-- 平台验证
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if not PfId then
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print("[Tip] ActivityType10032 OnReqGame2Gift not PfId")
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return
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end
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if not ActivityConfig then
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print("[Tip] ActivityType10032 OnReqGame2Gift not ActivityConfig")
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return
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end
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if not ActivityConfig.SPID then
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print("[Tip] ActivityType10032 OnReqGame2Gift not ActivityConfig.SPID")
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return
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end
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if tostring(PfId) ~= tostring(ActivityConfig.SPID) then
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print("[Tip] ActivityType10032 OnReqGame2Gift [非本平台活动]")
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return --非本平台活动
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end
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-- 初始化 玩家数据
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local userData = GetGame2UserData(pActor)
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userData.ReqMainGiftType = DataPack.readByte(packet)
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if not userData.ReqMainGiftType or userData.ReqMainGiftType < 1 or userData.ReqMainGiftType > 1 then
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print("[Tip] ActivityType10032 OnReqGame2Gift actorName : "..Actor.getName(pActor).." not userData.ReqMainGiftType or userData.ReqMainGiftType < 1 or userData.ReqMainGiftType > 1")
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return
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end
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if 1 == userData.ReqMainGiftType then -- 获取 手机绑定 奖励
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ReqGame2UserInfo(pActor)
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end
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end
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NetmsgDispatcher.Reg(enPlatforMwelfareID, cReqGame2Login, OnReqGame2Login)
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NetmsgDispatcher.Reg(enPlatforMwelfareID, cReqGame2Gift, OnReqGame2Gift)
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@@ -52,7 +52,6 @@ require("Activity.ActivityType10021") --个人活动:二充
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require("Activity.ActivityType10022") --玩法:360大玩家特权
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require("Activity.ActivityType10022") --玩法:360大玩家特权
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require("Activity.ActivityType10024") --鲁大师
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require("Activity.ActivityType10024") --鲁大师
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require("Activity.ActivityType10027") --ku25
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require("Activity.ActivityType10027") --ku25
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require("Activity.ActivityType10032") --哥们
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require("Activity.ActivityType10033") --区服冠名
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require("Activity.ActivityType10033") --区服冠名
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require("Activity.ActivityType10034") --2144平台福利
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require("Activity.ActivityType10034") --2144平台福利
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require("Activity.ActivityType10035") --快玩平台福利
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require("Activity.ActivityType10035") --快玩平台福利
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@@ -70,7 +70,6 @@
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--#include "data/config/Platformludashi/Ludashimember.config" once --鲁大师 会员
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--#include "data/config/Platformludashi/Ludashimember.config" once --鲁大师 会员
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--#include "data/config/Platformludashi/Ludashivip.config" once --鲁大师 vip
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--#include "data/config/Platformludashi/Ludashivip.config" once --鲁大师 vip
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--#include "data/config/Platformludashi/Platformludashi.config" once --鲁大师
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--#include "data/config/Platformludashi/Platformludashi.config" once --鲁大师
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--#include "data/config/PlatformGame2/PlatformGame2.config" once --哥们
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--#include "data/config/Platform2144/Platform2144.config" once --2144
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--#include "data/config/Platform2144/Platform2144.config" once --2144
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--#include "data/config/Platformteeqee/Platformteeqee.config" once --快玩
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--#include "data/config/Platformteeqee/Platformteeqee.config" once --快玩
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--#include "data/config/Platformshunwang/Platformshunwang.config" once --顺网
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--#include "data/config/Platformshunwang/Platformshunwang.config" once --顺网
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